Answers for "mathf.clamp"

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mathf.clamp

using UnityEngine;// Mathf.Clamp example.
//
// Animate a cube along the x-axis using a sine wave.
// Let the minimum and maximum positions on the x-axis
// be changed.  The cube will be visible inside the
// minimum and maximum values.public class ExampleScript : MonoBehaviour
{
    private float xMin = -1.0f, xMax = 1.0f;
    private float timeValue = 0.0f;    void Update()
    {
        // Compute the sin position.
        float xValue = Mathf.Sin(timeValue * 5.0f);        // Now compute the Clamp value.
        float xPos = Mathf.Clamp(xValue, xMin, xMax);        // Update the position of the cube.
        transform.position = new Vector3(xPos, 0.0f, 0.0f);        // Increase animation time.
        timeValue = timeValue + Time.deltaTime;        // Reset the animation time if it is greater than the planned time.
        if (xValue > Mathf.PI * 2.0f)
        {
            timeValue = 0.0f;
        }
    }    void OnGUI()
    {
        // Let the minimum and maximum values be changed
        xMin = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), xMin, -1.0f, +1.0f);
        xMax = GUI.HorizontalSlider(new Rect(25, 60, 100, 30), xMax, -1.0f, +1.0f);        // xMin is kept less-than or equal to xMax.
        if (xMin > xMax)
        {
            xMin = xMax;
        }        // Display the xMin and xMax value with better size labels.
        GUIStyle fontSize = new GUIStyle(GUI.skin.GetStyle("label"));
        fontSize.fontSize = 24;        GUI.Label(new Rect(135, 10, 150, 30), "xMin: " + xMin.ToString("f2"), fontSize);
        GUI.Label(new Rect(135, 45, 150, 30), "xMax: " + xMax.ToString("f2"), fontSize);
    }
}
Posted by: Guest on October-07-2021

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