Answers for "how to use oncollisionenter"

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oncollisionenter

OnCollisionEnter(Collision collision)
{
	ContactPoint contact = collision.contacts[0];
    Quaternion rotation = Quaternion.FromToRotation(Vector3.up, contact.normal);
    Vector3 position = contact.point;
    Vector3 relativeVelocity = collision.relativeVelocity;
}
Posted by: Guest on December-03-2021

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