Answers for "godot one static body with many collision or multiple static bodies"

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godot one static body with many collision or multiple static bodies

many smaller sections would be better because (unless you have continuous collision detection on everything), 
certain sections that have already resolved collisions could enter "sleep" which greatly reduces performance draw. 
They'll still get "woken up" when a collision needs to be made so it's no worry.
Posted by: Guest on May-02-2022

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