unity shader show object behind object
...
SubShader
{
Tags{...}
ZTest Greater //<<This is all you need for common cases.
//Transparent objects and self-overlap can give you a hard time though
...
}
unity shader show object behind object
...
SubShader
{
Tags{...}
ZTest Greater //<<This is all you need for common cases.
//Transparent objects and self-overlap can give you a hard time though
...
}
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