play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
play sound in sequence unity
public class PlayNotes : MonoBehaviour
{
public AudioSource adSource;
public AudioClip[] adClips;
// Index of the currently played sound
private int index;
public void PlayNote()
{
// Play current sound
// I would rather use PlayOneShot in order to allow multiple concurrent sounds
adSource.PlayOneShot(adClips[index]);
// Increase the index, wrap around if reached end of array
index = (index + 1) % adClips.Length;
}
}
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