how to get an child of an gameobject
// By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject
// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
how to get an child of an gameobject
// By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject
// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
unity create a child object
// spawns object
objToSpawn = new GameObject("Start");
// add Components
objToSpawn.AddComponent<Rigidbody>();
objToSpawn.AddComponent<MeshFilter>();
objToSpawn.AddComponent<BoxCollider>();
objToSpawn.AddComponent<MeshRenderer>();
// sets the obj's parent to the obj that the script is applied to
objToSpawn.transform.SetParent(this.transform);
how to reference a child gameobject unity
Transform[] transforms = this.GetComponentsInChildren<Transform>();
foreach(Transform t in transforms)
{
if (t.gameObject.name == "Child")
{
Debug.Log ("Found " + t);
}
}
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