Answers for "how to wait for 4.5 seconds in invoke function unity"

C#
7

unity wait for seconds

void start() => StartCoroutine(MyIEnumerator());

IEnumerator MyIEnumerator()
{
	Debug.Log("Hello world!");
    yield return new WaitForSeconds(3);
    Debug.Log("Goodbye world!");
}
Posted by: Guest on February-03-2021

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