unity get distance between two objects
// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
unity get distance between two objects
// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
check distance to gameobject
/// <summary>
/// Return distance between two points
/// </summary>
/// <param name="target"></param>
/// <param name="startPos"></param>
/// <returns></returns>
public float CheckDistanceTwoPoints(Vector3 target, Vector3 startPos)
{
return Vector3.Distance(target, startPos);
}
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