invoke once on update unity
bool isDone = false;
void Update() {
if (!isDone) {
// put your code that runs once here
isDone = true;
}
}
invoke once on update unity
bool isDone = false;
void Update() {
if (!isDone) {
// put your code that runs once here
isDone = true;
}
}
unity call function on update once per second
float elapsedTime;
float timeLimit = 0.1f;
private void Update()
{
elapsedTime += Time.deltaTime;
if (elapsedTime >= timeLimit)
{
elapsedTime = 0;
//Rest of your code or function call goes here
}
}
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