if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
unity key pressed
Update is called -> GetKeyDown is true (this frame only) -> isJumpPressed = true
Update is called -> GetKeyDown is false -> isJumpPressed = false
FixedUpdate is called -> isJumpPressed is false
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