Answers for "how to get raycast from camera unity"

C#
5

raycast from camera to mouse unity

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
	Debug.Log(hit.transform.name);
	Debug.Log("hit");
}
Posted by: Guest on July-08-2021
28

raycast unity

RaycastHit hit;
        // Does the ray intersect any objects excluding the player layer
        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
            Debug.Log("Hit");
        }
        else
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
            Debug.Log("No Hit");
        }
Posted by: Guest on December-24-2019

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