Make UI/Canvas look at Camera always.
private void LateUpdate()
{
transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up);
}
Make UI/Canvas look at Camera always.
private void LateUpdate()
{
transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up);
}
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