unity check if audio playing
if (audioSource.isPlaying)
{
//runs if audio is currently playing
}
if (!audioSource.isPlaying)
{
//runs if audio is not currently playing
}
unity check if audio playing
if (audioSource.isPlaying)
{
//runs if audio is currently playing
}
if (!audioSource.isPlaying)
{
//runs if audio is not currently playing
}
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