stop program event in unity code
public class QuitManager : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}
stop program event in unity code
public class QuitManager : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}
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