change skybox color unity
RenderSettings.skybox.SetFloat ("_Exposure", Mathf.Sin (Time.time * Mathf.Deg2Rad * 100) + 2);
change skybox color unity
RenderSettings.skybox.SetFloat ("_Exposure", Mathf.Sin (Time.time * Mathf.Deg2Rad * 100) + 2);
unity skybox black
I figured this would be quite simple - i simply want to render black anything that is not part of my geometry - my lightmap fades to black, but then everything rendered outside of the geometry is gray.
I even tried createing a 'black' skybox...but still, everything is gray. I figured there would be a very simple way to change the render color for the background...maybe i'm just missing it?
Thanks!
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