unity on mousewheel down
if (Input.GetAxis("Mouse ScrollWheel") > 0f) // forward
{
}
if (Input.GetAxis("Mouse ScrollWheel") < 0f) // backwards
{
}
unity on mousewheel down
if (Input.GetAxis("Mouse ScrollWheel") > 0f) // forward
{
}
if (Input.GetAxis("Mouse ScrollWheel") < 0f) // backwards
{
}
unity left mouse button
// ============== Primary Mouse Button (Left Click) ========================
// It is true aslong the user holds the left mouse button
// Like shooting with an Automatic Gun - AK 47 :P
Input.GetKey(KeyCode.Mouse0)
// It only triggers 1 time when you click
// Like shooting a semi automatic pistol - Desert Eagle ;)
Input.GetButtonDown("Fire1")
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