raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
mouse click unity raycast unity
if ( Input.GetMouseButtonDown (0)){
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if ( Physics.Raycast (ray,out hit,100.0f)) {
StartCoroutine(ScaleMe(hit.transform));
Debug.Log("You selected the " + hit.transform.name); // ensure you picked right object
}
}
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