flip Vector3 Unity
public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal);
https://docs.unity3d.com/ScriptReference/Vector3.Reflect.html
flip Vector3 Unity
public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal);
https://docs.unity3d.com/ScriptReference/Vector3.Reflect.html
unity c# flip sprite
public Camera cam;
public Transform aimTransform;
Vector3 mousePosition = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y));
Vector3 aimDirection = (mousePosition - transform.position).normalized;
float angle = Mathf.Atan2(aimDirection.y, aimDirection.x) * Mathf.Rad2Deg;
aimTransform.eulerAngles = new Vector3(0, 0, angle);
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