unity c# delay function
void start()
{
Invoke("DoSomething", 2);//this will happen after 2 seconds
}
void DoSomething()
{
Debug.Log("2 seconds has passed!");
}
unity c# delay function
void start()
{
Invoke("DoSomething", 2);//this will happen after 2 seconds
}
void DoSomething()
{
Debug.Log("2 seconds has passed!");
}
delay in unity
Invoke("functionname", seconds);
// this is for C#
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