get mouse position unity
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
get mouse position unity
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
unity set mouse
using System.Runtime.InteropServices;
[DllImport("user32.dll")]
static extern bool SetCursorPos(int X, int Y);
int xPos = 30, yPos = 1000;
SetCursorPos(xPos,yPos);//Call this when you want to set the mouse position
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