Answers for "unity add force to current object"

C#
0

how to add a force to an object unity

private Rigidbody2D rb;
public Vector2 direction;
public float force;

void Start()
{
	rb = GetComponent<Rigidbody2D>();
    rb.AddForce(direction * force, ForceMode2D.Impulse);
    //rb.AddForce(--pass in Vector--, --can pass in ForceMode--);
}
Posted by: Guest on April-11-2021

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