quaternion to euler
//Writes the rotation of the gameObject in euler angles
Debug.Log(transform.eulerAngles);
//Writes the rotation of the gameObject's x value in euler angles
Debug.Log(transform.eulerAngles.x);
quaternion to euler
//Writes the rotation of the gameObject in euler angles
Debug.Log(transform.eulerAngles);
//Writes the rotation of the gameObject's x value in euler angles
Debug.Log(transform.eulerAngles.x);
euler to quaternion
//Writes the rotation of these in Quaternion
Debug.Log(Quaternion.Euler(new Vector3(0, 10, 20)));
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