Answers for "Join Or Create Room() photon"

C#
1

Join Or Create Room() photon

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class JoinToMainRoom : MonoBehaviourPunCallbacks
{
    public void CreateOrJoinRoom()
    {
        RoomOptions roomOptions = new RoomOptions();
        roomOptions.IsVisible = true;
        roomOptions.MaxPlayers = 20;
        PhotonNetwork.JoinOrCreateRoom("Game", roomOptions, TypedLobby.Default);
    }
}
Posted by: Guest on January-17-2022
0

Photon Join Room

// Join room "someRoom"
PhotonNetwork.JoinRoom("someRoom");
//Fails if "someRoom" is not existing, closed or full. Error callback: IMatchmakingCallbacks.OnJoinRoomFailed
Posted by: Guest on January-16-2022

C# Answers by Framework

Browse Popular Code Answers by Language