Answers for "unity return for coroutines"

C#
2

unity return coroutine

IEnumerator MyCoroutine()
{
  	Debug.Log("This works !"); 
	yield break; // Line to stop your coroutine.
  	Debug.Log("This doesn't show in the console because the coroutine is already finished !!!!");
}
Posted by: Guest on June-02-2021

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