Answers for "unity get rotation from two vectors"

C#
4

unity rotation between 2 points

transform.rotation = Quaternion.FromToRotation(Vector3.up, v3Pos2 - v3Pos1);
Posted by: Guest on October-29-2020
1

2 rotation unity

// Rotation scripting with Euler angles correctly.
// Store the Euler angle in a class variable, and only use it to
// apply it as a Euler angle, but never rely on reading the Euler back.
        
float x;
void Update () 
    {
        x += Time.deltaTime * 10;
        transform.rotation = Quaternion.Euler(x,0,0);
    }
Posted by: Guest on January-20-2020

Code answers related to "unity get rotation from two vectors"

C# Answers by Framework

Browse Popular Code Answers by Language