unity check for internet connection
//REACHABLE VIA LOCAL NETWORK OR CARRIER DATA
if (Application.internetReachability != NetworkReachability.NotReachable)
{
Debug.LogWarning("Connected to WiFi or Carrier network");
}
unity check for internet connection
//REACHABLE VIA LOCAL NETWORK OR CARRIER DATA
if (Application.internetReachability != NetworkReachability.NotReachable)
{
Debug.LogWarning("Connected to WiFi or Carrier network");
}
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us