unity get mouse position
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
unity get mouse position
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
how to detect a mouse click in unity
using UnityEngine;
using System.Collections;
if (Input.GetMouseButtonDown(0)) {
//Left Mouse Button
} else if (Input.GetMouseButtonDown(1)) {
//Right Mouse Button
} if (Input.GetMouseButtonDown(2)) {
//Middle Mouse Button
}
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