Answers for "how to call another script in unity"

C#
1

reference to another script unity

SomeScript script = GetComponent<SomeScript>();
// alternatively, just make it a field:
[SerializeField] protected SomeScript script;
Posted by: Guest on April-20-2021
3

call function from another script unity

void Start()
{
    ClickToMove = FindObjectOfType<ClickToMoveScript>();
    ClickToMove.PlayWoodCuttingAnim();  
}
Posted by: Guest on April-23-2021

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