unity list
GameObject Obj;
List<GameObject> Objects = new List<GameObject>();
Objects.Add(Obj);
unity list
GameObject Obj;
List<GameObject> Objects = new List<GameObject>();
Objects.Add(Obj);
displaying list in gameobject Unity
public List<GameObject> Deck = new List<GameObject>(); // im assuming Deck is your list with prefabs?
public List<GameObject> CreatedCards = new List<GameObject>();
void Start()
{
Fill();
}
public void Fill()
{
foreach(GameObject _go in Deck)
{
GameObject _newCard = (GameObject)Instantiate(_go);
CreatedCards.Add(_newCard);
}
}
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