how to detect collision in unity
void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "yourNameOfObject")
{
//This is example
Debug.Log("Hit Object");
//code your thing here
}
}
how to detect collision in unity
void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "yourNameOfObject")
{
//This is example
Debug.Log("Hit Object");
//code your thing here
}
}
oncollisionenter unity
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "Door")
{
// DoorScript is the name you gave to the script on the door
DoorScript script = collision.gameObject.GetComponent<DoorScript>();
// OpenDoor is a method in your door object's script
script.OpenDoor();
}
}
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