raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
unity 2d raycast mouse
// detect object that was clicked using raycast
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if(hit.collider != null)
{
Debug.Log ("Target name: " + hit.collider.name);
}
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