unity collision.impulse
void OnCollisionEnter(Collision col) {
Vector3 collisionForce = col.impulse / Time.fixedDeltaTime;
// And now you can use it for your calculations!
}
unity collision.impulse
void OnCollisionEnter(Collision col) {
Vector3 collisionForce = col.impulse / Time.fixedDeltaTime;
// And now you can use it for your calculations!
}
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