audio source pause unity
using UnityEngine;[RequireComponent(typeof(AudioSource))]
public audioSource audioSource = GetComponent<AudioSource>();
void Start();{
audioSource.Pause();
}
audio source pause unity
using UnityEngine;[RequireComponent(typeof(AudioSource))]
public audioSource audioSource = GetComponent<AudioSource>();
void Start();{
audioSource.Pause();
}
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