player movement in unity
[SerializeField] float moveSpeed = 25;
Update()
{
Movement();
}
void Movement()
{
float xValue = Input.GetAxis("Horizontal") * moveSpeed* Time.deltaTime;
float yValue = Input.GetAxis("Jump") * moveSpeed* Time.deltaTime;
float zValue = Input.GetAxis("Vertical") * moveSpeed* Time.deltaTime;
transform.Translate(xValue, yValue, zValue);
}