unity c# addforce
public class Example : MonoBehaviour
{
Rigidbody m_Rigidbody;
public float m_Thrust = 20f;
void Start()
{
//Fetch the Rigidbody from the GameObject with this script attached
m_Rigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
if (Input.GetButton("Jump"))
{
//Apply a force to this Rigidbody in direction of this GameObjects up axis
m_Rigidbody.AddForce(transform.up * m_Thrust);
}
}
}