unreal get eobjecttypequery cpp´
TArray<TEnumAsByte<EObjectTypeQuery>> objectTypesArray; // object types to trace
objectTypesArray.Add(UEngineTypes::ConvertToObjectType(ECC_WorldStatic));
unreal get eobjecttypequery cpp´
TArray<TEnumAsByte<EObjectTypeQuery>> objectTypesArray; // object types to trace
objectTypesArray.Add(UEngineTypes::ConvertToObjectType(ECC_WorldStatic));
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